Wednesday, September 9, 2020

Global Video Games Industry | Benzinga


New York, Sept. 09, 2020 (GLOBE NEWSWIRE) — Reportlinker.com broadcasts the discharge of the report “World Video Video games Trade” – https://www.reportlinker.com/p0131217/?utm_source=GNW
The worldwide marketplace for Video Video games is projected to develop at a CAGR of 9.3% to achieve a market dimension of US$293.1 billion by 2027, after recording the best progress spike of 15.6% and 12.4% in 2020 and 2021 respectively. The pandemic and its lockdown measures have emerged to be a boon to the video video games trade as person engagement with video video games and eSports spirals. A number of gaming corporations worldwide have recorded sudden enhance in revenues during the last couple of months. Video video games are a supply of distraction for individuals of all age groupsand variety of hours spent per day gaming has elevated considerably with the onset of the illness pandemic. Within the United Sates over 25% of shoppers plan to extend their spending on on-line video games, whereas a large 63% voice intentions of not lowering deliberate spends.With lockdowns leading to cancellations of reside sporting occasions, there was an increase in avid gamers enjoying on-line basketball and baseball video games corresponding to NBA 2K17 and Main League Baseball (MBL). Accelerating present developments within the gaming trade, the primary few weeks of the lockdown witnessed demand for Nintendo Change console spike, leaving the corporate scrambling to maintain up with demand.{Hardware} spending on video games is rising at charges greater than software program spending indicating addition of latest avid gamers and enlargement of the gaming inhabitants.

Video Video games Throughout Quarantine is Now Being Promoted as Good for Psychological Well being?

Well being consultants are giving the go forward signal for video video games as a helpful stress buster throughout COVID instances. Video video games throughout a pandemic corresponding to the present one helps individuals self-manage their social wants. In addition they support in selling psychological wellness by enabling individuals and communities toconnect thereby stopping anxiousness and despair. At a time when socialization norms are being rewritten, socialization via video games is rising into the forefront as an excellent for you conduct. Though through the years, the variety of sport purchases has lowered, common spending per sport nevertheless has recorded healthily will increase. Recreation builders are subsequently critically focusedon rising even additional engagement per person in hopes of driving in-game micro transactions. The gaming trade is subsequently making a marked shift from single sport purchases towardsa recurring income mannequin supported by a base of lively customers.Rising prominence of video video games as a type of trendy creative expression and leisure and acceptance of video gaming as an educative and significant leisure exercise represents a significant change in shopper notion that has and can proceed to assist develop the viewers base available in the market. The academic worth provided by video video games is ensuing within the creation of a brand new pattern known as “Gamification of Training”, the place video games are used as useful high-tech educating instrument to impart 21st century expertise corresponding to inventive pondering, drawback fixing and collaboration.

Innovation Will Proceed to Stay a Key Catalyst Even within the Publish COVID-19 Interval ?

The market will proceed to learn from speedy developments in {hardware} and software program gaming platforms and effervescent investments within the improvement of latest sport style, concepts and titles.Few of the elements accountable for improved participant engagement and thereby the rise within the variety of lively avid gamers worldwide embrace launch of digital actuality headsets and smartglasses that lend visible realism to video games; improvement of graphic-intensive video games with extra partaking and digitally immersive gameplays; rise of social video games with viral connections for extra steady engagement; launch of video games with no pre-defined ends, with ample in-game rewards and steady offline evolution of sport characters designed for addictive play type; “All the time On” sensors in digital wearables, the following rise of online game enablement on wearables and design of micro-engagement fashions focused at grabbing participant consideration for simply few seconds for an excessive person engagement. Asia-Pacific together with China will stay a big and rising market worldwide led by issue corresponding to increasing base of prosperous center class inhabitants with a excessive diploma of technological sophistication; robust penetration of smartphones, cellular Web and the following recognition of wi-fi video games, browser primarily based video games and downloadable video games; rising desire for interactive leisure; and escalating recognition of social video games, free-to-play video games and pay-to-play video games.

Learn the total report: https://www.reportlinker.com/p0131217/?utm_source=GNW

I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
COVID-19 Influence on Video Video games Trade
To Cope With the Pandemic, Sequestered Folks Across the Globe
Escape to Gaming: Common Improve in Time Spent on Video
Video games (In %) Feb-to-Apr-2020
Surge in Person Engagement with Video games
Potential Delays in Launch of New Video games
Amidst COVID-19 Disaster, Gaming Trade Adapts to Distant
Working Method
Working Approac
Video Video games: An Introductory Prelude
World Market Prospects & Outlook
Growing Markets Spearhead Development in Video Video games Market
Altering Demographics of Fashionable Gamers Units Stage for
Elevated Consumption of Video Video games
World Gaming Market: Share Breakdown of Variety of Players
by Age Group for 2015 and 2019
Under 18 Years Players
Ladies Succumb to the Charms of Video Video games
World Gaming Market: Share Breakdown of Players by Gender
for Years 2014 & 2019
Older Players Stay a Profitable Demographic Section
Rise in Perceived Educative Worth of Video Video games Fosters Development
within the Market
Video Video games Software program Market: A Evaluation
US Video Video games Market Breakdown (in %) of Income by {Hardware}
and Software program Segments for 2019
Digital Supply Format Overshadows Bodily Retail Video games Market
US Marketplace for Video Video games Breakdown of Gross sales by Supply Format
for 2010 and 2019
Aggressive Panorama
Main Gaming Firms Worldwide
World Video Video games Market: Revenues (in US$ Billion) of Choose
Firms for 2019
High Video Video games of 2019
Recreation Builders Give attention to Variety
Cell Gaming Market: A Aggressive Perspective
Comparatively Low Entry Limitations Invite Scores of New Firms
Consolidation of Cell Recreation Publishers
Main Firms within the World Cell Video games Market
High Cell Video games Ranked by Revenues for January 2020
Outsourcing: An Antidote to the Predicament
Current Market Exercise

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS
A Evaluation of Notable Traits within the Gaming Trade
Gaming Trade Continues to Evolve Technologically
Improvements Gas Development for Video Video games Market
A Look at Choose Improvements in Video Video games Market
AI Improvements Rework Video Video games
Blockchain Presents Advantages within the Video Video games Sector
Improvements in {Hardware}
Critical Players Assist Development in Boxed & Digital Obtain
Console Gaming Market
Digital Downloads Develop in Quantity
New Technology of Residence Console Video games with Distinctive Attributes
Sustains Viewers Curiosity
Cross-Platform Gaming
Launch of VR Variants to Assist Consoles Market Keep Afloat
Motion Video games Style High Video Console Software program Gross sales
Evaluation of Main Video Gaming Consoles
Key Statistical Findings
World Variety of Players (in Billion) for the Years 2015, 2017,
2019 and 2021
World Console Working System Market (in %) for 2020
High Promoting Consoles Worldwide Till 2019
Boxed & Digital Obtain PC Video games Software program Battle Towards
Browser and Cell Video games
Digital Obtain Recreation Variations Develop on the Value of Boxed PC Video games
Gaming Platforms Attracting Developer Curiosity: % of Recreation
Builders Engaged on a Recreation by Gaming Platform
All-time Greatest Promoting PC Video games Worldwide by Unit Gross sales as of 2019
On-line Video games Expertise Sudden Surge in Visitors Amid Covid-19
Lockdowns
Cell Gaming: A Excessive Development Market
Key Traits in Cell Gaming Market
?Hyper-Informal?: A Key Cell Gaming Development
Augmented Actuality Enters the Cell Gaming Area
Main AR Classes on iOS: 2019
Monetization of Cell Video games
Cell/Wi-fi Gaming Software program Downloads: A Excessive Development Market
Section
Continued Rise in Cell Telephone Customers Drives Cell Gaming
Shopper Cell Utilization Habits Foster Development in Cell Gaming Market
Alternative Indicators
World Marketplace for Smartphones in Billions : 2016-2021
Smartphone Penetration Fee as a Share of Complete Inhabitants
Share of Cell Telephones of the Complete Web Time: 2014-2020E
Share of Web Customers Utilizing Cell Telephone Apps by Kind
Share of Time Spent on Cell Apps by Class for 2019
Share of Web Customers Enjoying Video Video games by Gadget
Kind: 2019
World Cell Web Market (2020E): Share Share
Breakdown of Revenues for by Information Service Class
5G: Recreation-Changer for Cell Gaming Trade
5G Smartphone Gross sales in Million Models: 2019-2021
World Smartphone Subscription Breakdown by Know-how: 2019
and 2025
Cloud Gaming: An Rising Platform for Video games Distribution
Key Advantages of Cloud Know-how which are Anticipated to Enhance
Web Gaming Platforms
Financial Advantages
Scalability
Ubiquity
Information Administration Issues Outsourced
Cloud Insurance coverage Shields from Losses
Distant Entry: The Actual Taste of Cloud Gaming
Cell Cloud Gaming: The New Paradigm
Softening Costs Will increase Variety of Players, Supporting Market
Prospects
Convergence of Video & Video games to be a Key Development Consider
Coming Years
World eSports Market Breakdown by Income Stream (in %) for 2020
World eSports Viewers Breakdown (in %) by Occasional Viewers
and Esports Fans for 2019 and 2024
World eSports Market Income Breakdown by Area/Nation for 2019
AR/VR Expertise in Video Video games Enhance Trade Revenues
VR Gaming Market: % of Shoppers Wanting Utility of VR to
Video games by Technology for 2019
VR Options Market in Gaming Sector: Share Share
Breakdown of Income by Gadget Platform for 2015 and 2019
Developments at {Hardware} & Content material Degree Boosts Alternatives
for Video Video games Software program
Bodily and Digital Crossover Provides New Dimension to Video Gaming
Video Video games with Movement Management Retains Gamers Glued
3D Gaming Titles Develop in Prominence
Developments in HTML5 Boosts Cell Video games
NFC Know-how Will increase Adoption of Wi-fi Multi-Participant Video games
Convergence & Improved Community Functionality: Crucibles for Success
Micro Gaming Studios & Unbiased Builders Lastly See Their
Efforts Get Rewarded
COVID-19 Leaves Promoting Spend Hovering in Video Video games Trade
A Peek into Challenges in Retailer
Excessive Recreation Improvement Prices Jeopardizes Builders? Profitability
Aggressive Advertising and marketing Methods Make Players Uncomfortable
Reselling Hurts New Title Purchases
Software program Piracy Takes the Wind Out of the Market?s Sails
Detrimental Publicity Over Violent Video Video games Blemishes Enterprise
Alternatives
Lack of Expert Workforce Hurting New Product Improvement
Initiatives
Challenges to Reckon With for On-line Video games
Free-to-Play Video games: A Main Risk for Paid On-line & Wi-fi
Gaming Titles
Product Overview
Video Video games: A Primer
Video Video games Software program: A Definition
Classification of Video Video games Software program by Gaming Platform
Console Video games Software program
PC Video games Software program (excluding On-line Video games)
Informal Net Video games
Cell Video games Software program
Video Video games Software program Distribution Platforms
Bodily Boxed Video Video games
On-line Downloads
On-line Informal Net Browser Video games

4. GLOBAL MARKET PERSPECTIVE
Desk 1: World Present & Future Evaluation for Video Video games by
Geographic Area – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Center East and Africa Markets –
Unbiased Evaluation of Annual Gross sales in US$ Million for Years
2020 via 2027

Desk 2: World Historic Evaluation for Video Video games by Geographic
Area – USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Center East and Africa Markets – Unbiased Evaluation
of Annual Gross sales in US$ Million for Years 2012 via 2019

Desk 3: World 15-12 months Perspective for Video Video games by
Geographic Area – Share Breakdown of Worth Gross sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Center East and Africa Markets for Years 2012, 2020 & 2027

Desk 4: World Present & Future Evaluation for Cell Video games by
Geographic Area – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Center East and Africa Markets –
Unbiased Evaluation of Annual Gross sales in US$ Million for Years
2020 via 2027

Desk 5: World Historic Evaluation for Cell Video games by Geographic
Area – USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Center East and Africa Markets – Unbiased Evaluation
of Annual Gross sales in US$ Million for Years 2012 via 2019

Desk 6: World 15-12 months Perspective for Cell Video games by
Geographic Area – Share Breakdown of Worth Gross sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Center East and Africa for Years 2012, 2020 & 2027

Desk 7: World Present & Future Evaluation for Console Video games by
Geographic Area – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Center East and Africa Markets –
Unbiased Evaluation of Annual Gross sales in US$ Million for Years
2020 via 2027

Desk 8: World Historic Evaluation for Console Video games by Geographic
Area – USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Center East and Africa Markets – Unbiased Evaluation
of Annual Gross sales in US$ Million for Years 2012 via 2019

Desk 9: World 15-12 months Perspective for Console Video games by
Geographic Area – Share Breakdown of Worth Gross sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Center East and Africa for Years 2012, 2020 & 2027

Desk 10: World Present & Future Evaluation for PC Video games by
Geographic Area – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Center East and Africa Markets –
Unbiased Evaluation of Annual Gross sales in US$ Million for Years
2020 via 2027

Desk 11: World Historic Evaluation for PC Video games by Geographic
Area – USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Center East and Africa Markets – Unbiased Evaluation
of Annual Gross sales in US$ Million for Years 2012 via 2019

Desk 12: World 15-12 months Perspective for PC Video games by Geographic
Area – Share Breakdown of Worth Gross sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Center East
and Africa for Years 2012, 2020 & 2027

Desk 13: World Present & Future Evaluation for Different Platforms
by Geographic Area – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Center East and Africa Markets –
Unbiased Evaluation of Annual Gross sales in US$ Million for Years
2020 via 2027

Desk 14: World Historic Evaluation for Different Platforms by
Geographic Area – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Center East and Africa Markets –
Unbiased Evaluation of Annual Gross sales in US$ Million for Years
2012 via 2019

Desk 15: World 15-12 months Perspective for Different Platforms by
Geographic Area – Share Breakdown of Worth Gross sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Center East and Africa for Years 2012, 2020 & 2027

Desk 16: World Present & Future Evaluation for Offline by
Geographic Area – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Center East and Africa Markets –
Unbiased Evaluation of Annual Gross sales in US$ Million for Years
2020 via 2027

Desk 17: World Historic Evaluation for Offline by Geographic
Area – USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Center East and Africa Markets – Unbiased Evaluation
of Annual Gross sales in US$ Million for Years 2012 via 2019

Desk 18: World 15-12 months Perspective for Offline by Geographic
Area – Share Breakdown of Worth Gross sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Center East
and Africa for Years 2012, 2020 & 2027

Desk 19: World Present & Future Evaluation for On-line by
Geographic Area – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Center East and Africa Markets –
Unbiased Evaluation of Annual Gross sales in US$ Million for Years
2020 via 2027

Desk 20: World Historic Evaluation for On-line by Geographic Area –
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Center East and Africa Markets – Unbiased Evaluation
of Annual Gross sales in US$ Million for Years 2012 via 2019

Desk 21: World 15-12 months Perspective for On-line by Geographic
Area – Share Breakdown of Worth Gross sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Center East
and Africa for Years 2012, 2020 & 2027

III. MARKET ANALYSIS

GEOGRAPHIC MARKET ANALYSIS

UNITED STATES
Video Recreation Gross sales Witness Sharp Rise Amidst COVID-19 Pandemic
Key Market Traits in Nutshell
Video Video games Software program: Market Fundamentals
Altering Demographics: A Prime Driver
Key Statistical Information
US Video Video games Market: Share Share of Players by Age Group
for 2019
US Video Video games Market: Share Share of Players by Gender for
2019
US Video Video games Market: High Promoting Video Video games throughout 2010-2019
US Video Video games Market Breakdown of Unit Gross sales by Style for 2019
US Video Video games Market (2019): Share of Video Players
Enjoying Video games with Others by Gamer Group
US Video Video games Market Breakdown of Greenback Gross sales (in %) by
Class for 2019
Console Recreation Software program Contributes to Video Video games Market
Wi-fi Gaming Makes Huge Strides
Hollywood-Impressed Video games
Violent & Grownup Theme Video Video games: Trigger for Concern
Distribution Dynamics
Market Analytics
Desk 22: USA Present & Future Evaluation for Video Video games by
Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms – Unbiased Evaluation of Annual Gross sales in US$ Million
for the Years 2020 via 2027

Desk 23: USA Historic Evaluation for Video Video games by Platform –
Cell Video games, Console Video games, PC Video games and Different Platforms
Markets – Unbiased Evaluation of Annual Gross sales in US$ Million
for Years 2012 via 2019

Desk 24: USA 15-12 months Perspective for Video Video games by Platform –
Share Breakdown of Worth Gross sales for Cell Video games, Console
Video games, PC Video games and Different Platforms for the Years 2012, 2020 &
2027

Desk 25: USA Present & Future Evaluation for Video Video games by Kind –
Offline and On-line – Unbiased Evaluation of Annual Gross sales in
US$ Million for the Years 2020 via 2027

Desk 26: USA Historic Evaluation for Video Video games by Kind – Offline
and On-line Markets – Unbiased Evaluation of Annual Gross sales in
US$ Million for Years 2012 via 2019

Desk 27: USA 15-12 months Perspective for Video Video games by Kind –
Share Breakdown of Worth Gross sales for Offline and On-line for
the Years 2012, 2020 & 2027

CANADA
Market Overview
Market Analytics
Desk 28: Canada Present & Future Evaluation for Video Video games by
Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms – Unbiased Evaluation of Annual Gross sales in US$ Million
for the Years 2020 via 2027

Desk 29: Canada Historic Evaluation for Video Video games by Platform –
Cell Video games, Console Video games, PC Video games and Different Platforms
Markets – Unbiased Evaluation of Annual Gross sales in US$ Million
for Years 2012 via 2019

Desk 30: Canada 15-12 months Perspective for Video Video games by
Platform – Share Breakdown of Worth Gross sales for Cell
Video games, Console Video games, PC Video games and Different Platforms for the
Years 2012, 2020 & 2027

Desk 31: Canada Present & Future Evaluation for Video Video games by
Kind – Offline and On-line – Unbiased Evaluation of Annual
Gross sales in US$ Million for the Years 2020 via 2027

Desk 32: Canada Historic Evaluation for Video Video games by Kind –
Offline and On-line Markets – Unbiased Evaluation of Annual
Gross sales in US$ Million for Years 2012 via 2019

Desk 33: Canada 15-12 months Perspective for Video Video games by Kind –
Share Breakdown of Worth Gross sales for Offline and On-line for
the Years 2012, 2020 & 2027

JAPAN
Market Overview
Distinctive Options of Japanese Gaming Trade
Cell Gaming Leads Video Video games Market in Japan
Market Analytics
Desk 34: Japan Present & Future Evaluation for Video Video games by
Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms – Unbiased Evaluation of Annual Gross sales in US$ Million
for the Years 2020 via 2027

Desk 35: Japan Historic Evaluation for Video Video games by Platform –
Cell Video games, Console Video games, PC Video games and Different Platforms
Markets – Unbiased Evaluation of Annual Gross sales in US$ Million
for Years 2012 via 2019

Desk 36: Japan 15-12 months Perspective for Video Video games by Platform –
Share Breakdown of Worth Gross sales for Cell Video games, Console
Video games, PC Video games and Different Platforms for the Years 2012, 2020 &
2027

Desk 37: Japan Present & Future Evaluation for Video Video games by
Kind – Offline and On-line – Unbiased Evaluation of Annual
Gross sales in US$ Million for the Years 2020 via 2027

Desk 38: Japan Historic Evaluation for Video Video games by Kind –
Offline and On-line Markets – Unbiased Evaluation of Annual
Gross sales in US$ Million for Years 2012 via 2019

Desk 39: Japan 15-12 months Perspective for Video Video games by Kind –
Share Breakdown of Worth Gross sales for Offline and On-line for
the Years 2012, 2020 & 2027

CHINA
Market Overview
Licensing Technique Drives Market Development
Cell Video games Rise in Recognition
Transition from Informal Players to Hardcore Players: The New
Market Trait
Chinese language Cell Video games Market (2019): Share Breakdown of
Common Time Spending Per Day on Cell Video games
Chinese language Cell Gaming Market: Share Breakdown of Players by
Gender for 2019
Alternatives for Home Firms
Market Analytics
Desk 40: China Present & Future Evaluation for Video Video games by
Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms – Unbiased Evaluation of Annual Gross sales in US$ Million
for the Years 2020 via 2027

Desk 41: China Historic Evaluation for Video Video games by Platform –
Cell Video games, Console Video games, PC Video games and Different Platforms
Markets – Unbiased Evaluation of Annual Gross sales in US$ Million
for Years 2012 via 2019

Desk 42: China 15-12 months Perspective for Video Video games by Platform –
Share Breakdown of Worth Gross sales for Cell Video games, Console
Video games, PC Video games and Different Platforms for the Years 2012, 2020 &
2027

Desk 43: China Present & Future Evaluation for Video Video games by
Kind – Offline and On-line – Unbiased Evaluation of Annual
Gross sales in US$ Million for the Years 2020 via 2027

Desk 44: China Historic Evaluation for Video Video games by Kind –
Offline and On-line Markets – Unbiased Evaluation of Annual
Gross sales in US$ Million for Years 2012 via 2019

Desk 45: China 15-12 months Perspective for Video Video games by Kind –
Share Breakdown of Worth Gross sales for Offline and On-line for
the Years 2012, 2020 & 2027

EUROPE
Market Overview
Gaming Inhabitants in Europe: Players as % of Complete Inhabitants by
Age Group for 2019
European Video Video games Software program Market by Distribution Channel:
(in %) for 2019
Cell Gaming Market On Development Path
Market Analytics
Desk 46: Europe Present & Future Evaluation for Video Video games by
Geographic Area – France, Germany, Italy, UK, Spain, Russia
and Remainder of Europe Markets – Unbiased Evaluation of Annual
Gross sales in US$ Million for Years 2020 via 2027

Desk 47: Europe Historic Evaluation for Video Video games by Geographic
Area – France, Germany, Italy, UK, Spain, Russia and Remainder of
Europe Markets – Unbiased Evaluation of Annual Gross sales in US$
Million for Years 2012 via 2019

Desk 48: Europe 15-12 months Perspective for Video Video games by
Geographic Area – Share Breakdown of Worth Gross sales for
France, Germany, Italy, UK, Spain, Russia and Remainder of Europe
Markets for Years 2012, 2020 & 2027

Desk 49: Europe Present & Future Evaluation for Video Video games by
Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms – Unbiased Evaluation of Annual Gross sales in US$ Million
for the Years 2020 via 2027

Desk 50: Europe Historic Evaluation for Video Video games by Platform –
Cell Video games, Console Video games, PC Video games and Different Platforms
Markets – Unbiased Evaluation of Annual Gross sales in US$ Million
for Years 2012 via 2019

Desk 51: Europe 15-12 months Perspective for Video Video games by
Platform – Share Breakdown of Worth Gross sales for Cell
Video games, Console Video games, PC Video games and Different Platforms for the
Years 2012, 2020 & 2027

Desk 52: Europe Present & Future Evaluation for Video Video games by
Kind – Offline and On-line – Unbiased Evaluation of Annual
Gross sales in US$ Million for the Years 2020 via 2027

Desk 53: Europe Historic Evaluation for Video Video games by Kind –
Offline and On-line Markets – Unbiased Evaluation of Annual
Gross sales in US$ Million for Years 2012 via 2019

Desk 54: Europe 15-12 months Perspective for Video Video games by Kind –
Share Breakdown of Worth Gross sales for Offline and On-line for
the Years 2012, 2020 & 2027

FRANCE
Desk 55: France Present & Future Evaluation for Video Video games by
Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms – Unbiased Evaluation of Annual Gross sales in US$ Million
for the Years 2020 via 2027

Desk 56: France Historic Evaluation for Video Video games by Platform –
Cell Video games, Console Video games, PC Video games and Different Platforms
Markets – Unbiased Evaluation of Annual Gross sales in US$ Million
for Years 2012 via 2019

Desk 57: France 15-12 months Perspective for Video Video games by
Platform – Share Breakdown of Worth Gross sales for Cell
Video games, Console Video games, PC Video games and Different Platforms for the
Years 2012, 2020 & 2027

Desk 58: France Present & Future Evaluation for Video Video games by
Kind – Offline and On-line – Unbiased Evaluation of Annual
Gross sales in US$ Million for the Years 2020 via 2027

Desk 59: France Historic Evaluation for Video Video games by Kind –
Offline and On-line Markets – Unbiased Evaluation of Annual
Gross sales in US$ Million for Years 2012 via 2019

Desk 60: France 15-12 months Perspective for Video Video games by Kind –
Share Breakdown of Worth Gross sales for Offline and On-line for
the Years 2012, 2020 & 2027

GERMANY
Desk 61: Germany Present & Future Evaluation for Video Video games by
Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms – Unbiased Evaluation of Annual Gross sales in US$ Million
for the Years 2020 via 2027

Desk 62: Germany Historic Evaluation for Video Video games by Platform –
Cell Video games, Console Video games, PC Video games and Different Platforms
Markets – Unbiased Evaluation of Annual Gross sales in US$ Million
for Years 2012 via 2019

Desk 63: Germany 15-12 months Perspective for Video Video games by
Platform – Share Breakdown of Worth Gross sales for Cell
Video games, Console Video games, PC Video games and Different Platforms for the
Years 2012, 2020 & 2027

Desk 64: Germany Present & Future Evaluation for Video Video games by
Kind – Offline and On-line – Unbiased Evaluation of Annual
Gross sales in US$ Million for the Years 2020 via 2027

Desk 65: Germany Historic Evaluation for Video Video games by Kind –
Offline and On-line Markets – Unbiased Evaluation of Annual
Gross sales in US$ Million for Years 2012 via 2019

Desk 66: Germany 15-12 months Perspective for Video Video games by Kind –
Share Breakdown of Worth Gross sales for Offline and On-line for
the Years 2012, 2020 & 2027

ITALY
Desk 67: Italy Present & Future Evaluation for Video Video games by
Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms – Unbiased Evaluation of Annual Gross sales in US$ Million
for the Years 2020 via 2027

Desk 68: Italy Historic Evaluation for Video Video games by Platform –
Cell Video games, Console Video games, PC Video games and Different Platforms
Markets – Unbiased Evaluation of Annual Gross sales in US$ Million
for Years 2012 via 2019

Desk 69: Italy 15-12 months Perspective for Video Video games by Platform –
Share Breakdown of Worth Gross sales for Cell Video games, Console
Video games, PC Video games and Different Platforms for the Years 2012, 2020 &
2027

Desk 70: Italy Present & Future Evaluation for Video Video games by
Kind – Offline and On-line – Unbiased Evaluation of Annual
Gross sales in US$ Million for the Years 2020 via 2027

Desk 71: Italy Historic Evaluation for Video Video games by Kind –
Offline and On-line Markets – Unbiased Evaluation of Annual
Gross sales in US$ Million for Years 2012 via 2019

Desk 72: Italy 15-12 months Perspective for Video Video games by Kind –
Share Breakdown of Worth Gross sales for Offline and On-line for
the Years 2012, 2020 & 2027

UNITED KINGDOM
Market Overview
Cell Video games Propel Market Development
Cell Gaming Market within the UK: Share Breakdown by Gender
for 2019
Cell Gaming Market within the UK: Penetration Fee (in %) by Age
Group for 2019
Advergaming to Goal Proper Clients
Market Analytics
Market Analytics

Desk 74: UK Historic Evaluation for Video Video games by Platform –
Cell Video games, Console Video games, PC Video games and Different Platforms
Markets – Unbiased Evaluation of Annual Gross sales in US$ Million
for Years 2012 via 2019

Desk 75: UK 15-12 months Perspective for Video Video games by Platform –
Share Breakdown of Worth Gross sales for Cell Video games, Console
Video games, PC Video games and Different Platforms for the Years 2012, 2020 &
2027

Desk 76: UK Present & Future Evaluation for Video Video games by Kind –
Offline and On-line – Unbiased Evaluation of Annual Gross sales in
US$ Million for the Years 2020 via 2027

Desk 77: UK Historic Evaluation for Video Video games by Kind – Offline
and On-line Markets – Unbiased Evaluation of Annual Gross sales in
US$ Million for Years 2012 via 2019

Desk 78: UK 15-12 months Perspective for Video Video games by Kind –
Share Breakdown of Worth Gross sales for Offline and On-line for
the Years 2012, 2020 & 2027

SPAIN
Desk 79: Spain Present & Future Evaluation for Video Video games by
Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms – Unbiased Evaluation of Annual Gross sales in US$ Million
for the Years 2020 via 2027

Desk 80: Spain Historic Evaluation for Video Video games by Platform –
Cell Video games, Console Video games, PC Video games and Different Platforms
Markets – Unbiased Evaluation of Annual Gross sales in US$ Million
for Years 2012 via 2019

Desk 81: Spain 15-12 months Perspective for Video Video games by Platform –
Share Breakdown of Worth Gross sales for Cell Video games, Console
Video games, PC Video games and Different Platforms for the Years 2012, 2020 &
2027

Desk 82: Spain Present & Future Evaluation for Video Video games by
Kind – Offline and On-line – Unbiased Evaluation of Annual
Gross sales in US$ Million for the Years 2020 via 2027

Desk 83: Spain Historic Evaluation for Video Video games by Kind –
Offline and On-line Markets – Unbiased Evaluation of Annual
Gross sales in US$ Million for Years 2012 via 2019

Desk 84: Spain 15-12 months Perspective for Video Video games by Kind –
Share Breakdown of Worth Gross sales for Offline and On-line for
the Years 2012, 2020 & 2027

RUSSIA
Desk 85: Russia Present & Future Evaluation for Video Video games by
Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms – Unbiased Evaluation of Annual Gross sales in US$ Million
for the Years 2020 via 2027

Desk 86: Russia Historic Evaluation for Video Video games by Platform –
Cell Video games, Console Video games, PC Video games and Different Platforms
Markets – Unbiased Evaluation of Annual Gross sales in US$ Million
for Years 2012 via 2019

Desk 87: Russia 15-12 months Perspective for Video Video games by
Platform – Share Breakdown of Worth Gross sales for Cell
Video games, Console Video games, PC Video games and Different Platforms for the
Years 2012, 2020 & 2027

Desk 88: Russia Present & Future Evaluation for Video Video games by
Kind – Offline and On-line – Unbiased Evaluation of Annual
Gross sales in US$ Million for the Years 2020 via 2027

Desk 89: Russia Historic Evaluation for Video Video games by Kind –
Offline and On-line Markets – Unbiased Evaluation of Annual
Gross sales in US$ Million for Years 2012 via 2019

Desk 90: Russia 15-12 months Perspective for Video Video games by Kind –
Share Breakdown of Worth Gross sales for Offline and On-line for
the Years 2012, 2020 & 2027

REST OF EUROPE
Desk 91: Remainder of Europe Present & Future Evaluation for Video
Video games by Platform – Cell Video games, Console Video games, PC Video games and
Different Platforms – Unbiased Evaluation of Annual Gross sales in US$
Million for the Years 2020 via 2027

Desk 92: Remainder of Europe Historic Evaluation for Video Video games by
Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms Markets – Unbiased Evaluation of Annual Gross sales in US$
Million for Years 2012 via 2019

Desk 93: Remainder of Europe 15-12 months Perspective for Video Video games by
Platform – Share Breakdown of Worth Gross sales for Cell
Video games, Console Video games, PC Video games and Different Platforms for the
Years 2012, 2020 & 2027

Desk 94: Remainder of Europe Present & Future Evaluation for Video
Video games by Kind – Offline and On-line – Unbiased Evaluation of
Annual Gross sales in US$ Million for the Years 2020 via 2027

Desk 95: Remainder of Europe Historic Evaluation for Video Video games by
Kind – Offline and On-line Markets – Unbiased Evaluation of
Annual Gross sales in US$ Million for Years 2012 via 2019

Desk 96: Remainder of Europe 15-12 months Perspective for Video Video games by
Kind – Share Breakdown of Worth Gross sales for Offline and
On-line for the Years 2012, 2020 & 2027

ASIA-PACIFIC
Market Overview
Rising Significance of South-East Asia in Video Video games Market
Market Analytics
Desk 97: Asia-Pacific Present & Future Evaluation for Video
Video games by Geographic Area – Australia, India, South Korea and
Remainder of Asia-Pacific Markets – Unbiased Evaluation of Annual
Gross sales in US$ Million for Years 2020 via 2027

Desk 98: Asia-Pacific Historic Evaluation for Video Video games by
Geographic Area – Australia, India, South Korea and Remainder of
Asia-Pacific Markets – Unbiased Evaluation of Annual Gross sales in
US$ Million for Years 2012 via 2019

Desk 99: Asia-Pacific 15-12 months Perspective for Video Video games by
Geographic Area – Share Breakdown of Worth Gross sales for
Australia, India, South Korea and Remainder of Asia-Pacific Markets
for Years 2012, 2020 & 2027

Desk 100: Asia-Pacific Present & Future Evaluation for Video
Video games by Platform – Cell Video games, Console Video games, PC Video games and
Different Platforms – Unbiased Evaluation of Annual Gross sales in US$
Million for the Years 2020 via 2027

Desk 101: Asia-Pacific Historic Evaluation for Video Video games by
Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms Markets – Unbiased Evaluation of Annual Gross sales in US$
Million for Years 2012 via 2019

Desk 102: Asia-Pacific 15-12 months Perspective for Video Video games by
Platform – Share Breakdown of Worth Gross sales for Cell
Video games, Console Video games, PC Video games and Different Platforms for the
Years 2012, 2020 & 2027

Desk 103: Asia-Pacific Present & Future Evaluation for Video
Video games by Kind – Offline and On-line – Unbiased Evaluation of
Annual Gross sales in US$ Million for the Years 2020 via 2027

Desk 104: Asia-Pacific Historic Evaluation for Video Video games by Kind –
Offline and On-line Markets – Unbiased Evaluation of Annual
Gross sales in US$ Million for Years 2012 via 2019

Desk 105: Asia-Pacific 15-12 months Perspective for Video Video games by
Kind – Share Breakdown of Worth Gross sales for Offline and
On-line for the Years 2012, 2020 & 2027

AUSTRALIA
Desk 106: Australia Present & Future Evaluation for Video Video games
by Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms – Unbiased Evaluation of Annual Gross sales in US$ Million
for the Years 2020 via 2027

Desk 107: Australia Historic Evaluation for Video Video games by
Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms Markets – Unbiased Evaluation of Annual Gross sales in US$
Million for Years 2012 via 2019

Desk 108: Australia 15-12 months Perspective for Video Video games by
Platform – Share Breakdown of Worth Gross sales for Cell
Video games, Console Video games, PC Video games and Different Platforms for the
Years 2012, 2020 & 2027

Desk 109: Australia Present & Future Evaluation for Video Video games
by Kind – Offline and On-line – Unbiased Evaluation of Annual
Gross sales in US$ Million for the Years 2020 via 2027

Desk 110: Australia Historic Evaluation for Video Video games by Kind –
Offline and On-line Markets – Unbiased Evaluation of Annual
Gross sales in US$ Million for Years 2012 via 2019

Desk 111: Australia 15-12 months Perspective for Video Video games by
Kind – Share Breakdown of Worth Gross sales for Offline and
On-line for the Years 2012, 2020 & 2027

INDIA
Market Overview
Cell and PC Video games Share High Honors in Indian Gaming Market
Alternatives and Threats for Indian Gaming
India Emerges as a Vacation spot for Recreation Builders
Influence of COVID-19 on Gaming Startups in India
Market Analytics
Desk 112: India Present & Future Evaluation for Video Video games by
Platform – Cell Video games, Console Video games, PC Video games and Different
Platforms – Unbiased Evaluation of Annual Gross sales in US$ Million
for the Years 2020 via 2027

Desk 113: India Historic Evaluation for Video Video games by Platform –
Cell Video games, Console Video games, PC Video games and Different Platforms

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